![]() ![]() There are ancient Polynesian ruins, lush woodland brimming with life, underground structures and contraptions that seemingly defy the laws of physics. GRAPHICS AND AUDIO – WARM AND FUNKYĬall of the Sea showcases a vibrant, warm and stylised environment. She’s very talkative exactly when I don’t need her to be. Perhaps she could have done some thinking out loud to keep me focused and confident in my objectives. ![]() If Nora had simply relayed some feedback or guidance from time to time, the process would have been substantially less frustrating. It seems the island had a journey of self-actualization in store for me as well. Personally, I sometimes found them frustrating and even resorted to trial and error in a last ditch effort to preserve any semblance of pacing or emotional investment I had. So it’s just a matter of confirming exactly what it is you need to do, gathering all the information you need, and buckling down with your diary to get it done. I enjoyed some more than others.Thankfully, Nora writes everything of significance in her diary. It makes for a rewarding albeit inconsistent experience. It leaves you with all the information you need for you to take initiative and connect the dots. They are often multifaceted, dense and span larger areas than you’d expect. ![]() However, it’s the puzzles that are at the centre of Call of the Sea. Uncover the mystery of the lost expedition But I never did because there’s only ever one way to go – directly forwards. After all, she is desperately navigating a strange and uncharted island looking for her missing husband. ![]() But it’s still slightly underwhelming and makes for a less immersive experience than I was hoping for.I wanted to feel lost and desperate as I imagined Nora would be. Of course, you could say that the resulting trade off would mean that the areas that are available to explore are all the better for it. Sprinkle in a few story sequences in between and then rinse and repeat. You advance, you hit an obstacle in the form of a puzzle and then you overcome it. There’s virtually no choice in what direction to take and as such very little reward for exploration – just a few collectibles dotted around that you can afford to miss. Let’s start with the exploring.I was unfortunately rather disappointed in this regard. You’ll be exploring the island or you’ll be solving puzzles. Otherwise, you’ll be doing one of two things. Of course, the story sequences are only one part of the game. Unless, of course, you suffer from any degree of thalassophobia, in which case I can personally guarantee you that one small section of the game will leave you paralysed. By the end, they come away with a new outlook in a slow process of self-actualization and a broader outlook on the nature of the world they inhabit.Īll the while, it omits the more straightforward horror-orientated aspects of Lovecraft’s work. Nora and Harry come to the island resolute in their perspective. Amongst other things, Lovecraft’s work explored humanity’s ignorance of their own place in the universe by eroding human presumptions of the scope and nature of our reality.Ĭall of the Sea’s characters successfully capture these more surreal and personal elements of Lovecraft’s work. Whilst it’s occasionally rather inorganic, especially in its opening exposition, the story builds an impressive sense of intrigue around its inspired Lovecraftian elements and only gets better from the admittedly weaker outset. A rich and vibrant island awaits you beyond Tahiti ![]()
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